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1. Idea for stealth bombers - in Player Features and Ideas Discussion [original thread]
A good idea. Stealth bombers would then be a credible counter to Capital ships and Battleships. To avoid them being "overpowered", make a special launcher only they can fit with room for one citadel torp and a reload time of 900 seconds. Allow e...
- by Helmut 314 - at 2007.01.22 11:14:00
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2. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
NPC sold ships makes baby jesus cry. ________________________________ Trying is the first step of failure - Homer J Simpson
- by Helmut 314 - at 2006.08.19 07:52:00
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3. Capital Ships - in Player Features and Ideas Discussion [original thread]
Whats needed is a Combat Logistics Transport, much like the arsenal ships of the wet navys. A jumpdrive mini-freighter able to dock in POS and pick up and drop off cans. Make it 0.4 and lower only. Its primary use would be supplying combat fleets ...
- by Helmut 314 - at 2006.08.18 11:51:00
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4. Deployable Mining equipment/units - in Player Features and Ideas Discussion [original thread]
Some cool ideas here. The game definetly needs more deployables, that adds depth and makes the experience of Eve more immersive. Here is my suggestion : Portable Power array. Anchorable powerstation that allows mining and storage modules to be ...
- by Helmut 314 - at 2005.06.30 08:56:00
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5. Stealth ! ! ! bombers..... - in Player Features and Ideas Discussion [original thread]
Ive suggested before that Bombers be given their own special launcher that only they can fit. Capacity of 2-3 torpedoes , long cycle time, like 30-60 seconds and a reload time of 180 seconds. That would make them pack a punch, but not be totally u...
- by Helmut 314 - at 2005.06.30 08:28:00
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6. colored chat (donno what else to call it) - in Player Features and Ideas Discussion [original thread]
Originally by: shivan bad idea, when 0.0 should be hostile, im one of the few people i think that is completly in favour of removing the local in 0.0 completely unless you type something. Think it should be done as well in empire. Conside...
- by Helmut 314 - at 2005.06.30 08:18:00
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7. Missile Racks or a simple "bomber" idea - in Player Features and Ideas Discussion [original thread]
Good idea. Would be quite an interesting idea in combat, a strike wing attacks the enemy fleet, runs, docks, reloads and is ready to fight again. IMO this is what bombers should be. ___________________________________ Trying is the first step...
- by Helmut 314 - at 2005.06.28 16:33:00
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8. The expensive introduction of New Systems - in Player Features and Ideas Discussion [original thread]
A very interesting Idea indeed. The f10 map has no reason whatsoever to show non-gated star systems since normal ships cant go there, or should I say arent designed to go there. They are obviously out there and this would be a logical addition to...
- by Helmut 314 - at 2005.04.24 18:53:00
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9. No Clone! - in Player Features and Ideas Discussion [original thread]
There is this game out there called Diablo II that offers that playmode. Maybe you should investigate that ? ___________________________________ Trying is the first step of failure - Homer J Simpson
- by Helmut 314 - at 2005.04.23 14:51:00
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10. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
Ive been thinking some more on this, and I see that among others S'daria propose low sec regions between the Empires. The question is, how does that make sense from the Empires standpoint? If the only way to another sovereingty goes through an a...
- by Helmut 314 - at 2005.02.24 08:48:00
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11. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
Well, I can understand that CCP want to force people out into 0.0. Exodus. The question is what will happen if more routes into 0.0 opens up ? Sure, a lot more people will go to 0.0, but not to live there. They will go on daytrips for mining or h...
- by Helmut 314 - at 2005.02.23 20:13:00
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12. Starbases - What would you like to see? - in Player Features and Ideas Discussion [original thread]
Ok, heres my list. 1. Proper security settings for starbases. We need a way to allow use of the structures by people without giving total access to the base management. Its very easy to click the wrong thing and offline something by mistake. 2. ...
- by Helmut 314 - at 2005.01.07 08:27:00
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13. Suggestion : Navigation Beacons - in Player Features and Ideas Discussion [original thread]
Edited by: Helmut 314 on 04/05/2004 11:31:25 Hello! I think that corps or individuals should be able to deploy navigation beacons at spots they want to warp often to. Nav beacons should appear in the system list in a new category and could ha...
- by Helmut 314 - at 2004.05.04 10:34:00
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